Texture2D text : register(t0);
SamplerState samLinear : register(s0);

struct psInput
{
	float4 pos : SV_POSITION;
	float4 col : COLOR;
	float2 textCoord : TEXCOORD;
};

float4 main(psInput input) : SV_TARGET
{
	return text.Sample(samLinear, input.textCoord);
}